I first encountered roguelike games while I was in high school, but never played their graphically-enhanced, dumbed-down version, Diablo. In college, however, my roommate and several friends had been big fans of Diablo II, and when the Lord Of Destruction expansion was released they restarted playing and got me hooked as well. Thus, my memories of Diablo II are mostly of playing in groups of five or six, yelling across the room to warn of danger or plan strategies for epic battles. I ended up playing the game for far more hours than could be considered healthy. That was in part because the game perfectly uses operant conditioning to keep you excited about that next fabulous item you might find, but also very much because it was a social activity. (It’s not a surprise that the only game that may tie it for greatest time sink of my life is Counter-Strike, which was also introduced to me in college, and that also involved large team of my friends collaborating against other “clans”.)
We waited 11 years for a sequel, helped along by the release of a cheap knockoff, Torchlight, in 2009. During that time Blizzard built up a lot of goodwill by not only keeping the game servers for Diablo II up, but doing half a dozen incremental updates to the game long after they had likely extracted all the revenue they would get from it, rebalancing features and adding new ridiculously rare and difficult challenges. Thus, every couple of years I would get sucked back in and play for a while. After many delays, it was very kind of Blizzard to release Diablo III three days after the end of my work, so that I could spend a solid week doing not much more than playing it. Of course, in the first 24 hours after it was released there was at least 8 hours of downtime in which no one could play because in their infinite wisdom the developers have decided that we should not be allowed to play without a connection to their servers, and they failed to plan for the needed capacity. (I would call this unacceptable, but I still bought the game, didn’t I? Thank that goodwill I mentioned earlier.) Still, I managed to finish the game (on Normal difficulty; there are three others that will take much longer) by five days after launch, having played for probably 35 hours.
In this game they make more than the cursory attempt of Diablo II to have an engaging and coherent story. And they have succeeded a bit more than in Diablo II as well, but the story is still fairly perfunctory. Fortunately, that’s not what I expect from the game, and it succeeds quite well at giving you new randomly-generated maps to explore, many monsters to slaughter, and plenty of loot to collect.
There are a few unequivocally good changes from the prior game. Neither identifying items nor transporting yourself back to town require scrolls anymore, eliminating one of the major annoyances of the early game in Diablo II. The player’s inventory is greatly expanded, and their stash (long-term storage) can be greatly expanded as the game progresses. Inventory management and constant trips back to town to dump loot were the major annoyance of the medium-to-late game of Diablo II, and caused significant “fake difficulty”. Furthermore, items can now stack in the inventory. There are a variety of “events”, pre-scripted events that occur randomly to make each game unique.
Then there are a few things that I think are probably improvements, but am not sure yet. Potion use has become time-restricted, and to compensate enemies have a probability to drop “health globes” upon death that can be run over for an instant life boost. This should make the game more tactical. Character death in this game is much less significant than in Diablo II (except in hardcore mode, of course). I have appreciated this as the final boss just killed me 8 times in a row, but it does take most of the stakes out of what you are doing.
There are also some changes about which I am less excited. Primarily, the old skill tree system has been completely replaced. Instead of having the player choose a few skills, which he could then improve with each level, every character now gets every skill (unlocked at different levels). This means that if you want to be an optimally effective character, you need to change which skills you are using nearly every time you gain a level. I can certainly see why someone might view this as a positive; I’m just not sure I agree. Two of my favorite types of items, runes and charms, do not exist in this game. That is not so surprisingly, actually, because both were introduced only in the expansion of Diablo II and may be held back for an expansion of Diablo III as well. I seem to remember there being a much wider variety of magical prefixes and suffixes available at the beginning of Diablo II. Here, virtually every item is “Adventuring”, “Scouting”, or “Mending” for a while, and even at level 30 there does not seem to be that much variety. I have not come across a legendary item yet (the replacement for set and unique items in Diablo II). Perhaps I’ve just been unlucky, but I liked that in Diablo II there were a few very common special items, and almost every player could expect to find a Manald Heal and Cathan’s Seal.
And there is at least one thing that I am positive has been a step in the wrong direction. In Diablo II, when you looked at a skill you got a quantitative description of exactly what it does, so that you could make an informed decision. In Diablo III you get an extremely vague qualitative description, like “summon a spirit to haunt an enemy”. I guess that’s a good thing? If you want to know what it actually does you have to go to Blizzard’s website.
Perhaps it is early to be issuing this review, but it is rare for me to actually play something before everyone else in the world has moved on, and in a sense I have completed the game and seen the credits. I haven’t tried the higher difficulties yet or played multiplayer (we are waiting until each of us has completed the game at their own pace). I am sure I will find more great features and also more disappointments, but I think I am ready to issue at least a preliminary judgment. Many of my friends who have been playing seem to absolutely love the game. I will not go that far; I think it could be better. But I do like it and am planning to give it a lot more of my time.
